feat:replace boost library with C++11 std library
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<title>Using APR Pools</title>
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</head>
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<body>
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<h1>Using APR Pools</h1>
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<p>
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From <a href="http://subversion.tigris.org/">Subversion</a>, we
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have learned a <em>lot</em> about how to use pools in a heavily
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structured/object-based environment.
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<a href="http://httpd.apache.org/">Apache httpd</a> is a
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completely different beast: "allocate a request pool. use
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it. destroy it."
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</p>
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<p>
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In a complex app, that request-style of behavior is not
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present. Luckily, the "proper" use of pools can be described in
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just a few rules:
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</p>
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<ul>
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<li>
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Objects should not have their own pools. An object is
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allocated into a pool defined by the constructor's caller. The
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<strong>caller</strong> knows the lifetime of the object and
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will manage it via the pool. Generally, this also means that
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objects will not have a "close" or a "free" since those
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operations will happen implicitly as part of the destruction
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of the pool the objects live within.
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</li>
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<li>
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<p>
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Functions should not create/destroy pools for their
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operation; they should use a pool provided by the
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caller. Again, the <strong>caller</strong> knows more about
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how the function will be used, how often, how many times,
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etc. Thus, it should be in charge of the function's memory
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usage.
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</p>
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<p>
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As an example, the caller might know that the app will exit
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upon the function's return. Thus, the function would be
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creating extra work if it built and destroyed a
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pool. Instead, it should use the passed-in pool, which the
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caller is going to be tossing as part of app-exit anyways.
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</p>
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</li>
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<li>
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<p>
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Whenever an unbounded iteration occurs, a subpool should be
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used. The general pattern is:
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</p>
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<blockquote>
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<pre>
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subpool = apr_create_subpool(pool);
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for (i = 0; i < n; ++i) {
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apr_pool_clear(subpool);
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do_operation(..., subpool);
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}
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apr_pool_destroy(subpool);</pre>
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</blockquote>
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<p>
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This pattern prevents the 'pool' from growing unbounded and
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consuming all of memory. Note that it is slightly more
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optimal to clear the pool on loop-entry. This pattern also
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allows for a '<tt>continue</tt>' to occur within the loop,
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yet still ensure the pool will be cleared.
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</p>
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</li>
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<li>
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Given all of the above, it is pretty well mandatory to pass a
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pool to <em>every</em> function. Since objects are not
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recording pools for themselves, and the caller is always
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supposed to be managing memory, then each function needs a
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pool, rather than relying on some hidden magic pool. In
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limited cases, objects may record the pool used for their
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construction so that they can construct sub-parts, but these
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cases should be examined carefully. Internal pools can lead to
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unbounded pool usage if the object is not careful.
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</li>
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</ul>
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<hr>
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<address>Greg Stein</address>
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<!-- Created: Wed Jun 25 14:39:57 PDT 2003 -->
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<!-- hhmts start -->
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Last modified: Wed Jun 25 14:50:19 PDT 2003
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<!-- hhmts end -->
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</body></html>
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